Videos by ComicBook.com
Mega Man 2 was Capcomโs last effort at establishing its newest IP into more than just a handful of games on the NES. It was released in 1988, just one year after the first, and everything about it is an improvement over the original. While Mega Man established the basic formula of the franchiseโs games, Mega Man 2 significantly expanded on them, ironing out the various gameplay design mechanics into a more entertaining platformer. For a long time, it was the best-selling Mega Man game in the entire franchise, having sold more than 1.51 million units.
Mega Man 2 Saved the Franchise

Typically, when a game underperforms, a sequel isnโt an option as they cost a great deal of time and money to produce. Capcom took some convincing, but allowed the devs of the original Mega Man to work on its follow-up. They had to do so in their spare time while assigned to other projects in the company, and included some unused content from the original game. They not only created the game in their spare time and in under a year, but also produced one of the best NES games of all time. It was released almost a year to the day after Mega Man and completely turned the franchise around.
Mega Man 2 picks up the story one year after the first one, where Dr. Wily creates a set of Robot Masters in an effort to stop Mega Man. These include Metal Man, Bubble Man, Air Man, Flash Man, Quick Man, Heat Man, Crash Man, and Wood Man. Dr. Light dispatches Mega Man to fight the eight Robot Masters and then take on Wily. Like all mainline Mega Man titles (the first 11 games), it allows the player to choose the order in which theyโll take on the Robot Masters, and in doing so, Mega Man takes control of their signature weapon, which is used to progress through the game.









