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Every villain needs a place where they can take off their mask, relax and make evil plans, and these terrifying headquarters of death are where they call home.
10) Amusement Mile

For the Clown Prince of Crime, an abandoned amusement park is the perfect place to lay low and build gag-based weapons of mass destruction. Amusement Mile has been left to rot for decades, and despite numerous plans to revitalize the park, they always fall through thanks to Gothamโs countless supervillain attacks. The Joker often traps the remnants of Amusement Mile with deadly booby traps, ensuring that the Dynamic Duo must watch their every step when they enter. Amusement Mile has been the site of many of the Jokerโs battles with Batman and the rest of the Bat-Family, with the Clown Prince of Crime using the environment of various rundown attractions to his advantage.
9) Murderworld

The headquarters of the psychopathic X-Men villain Arcade, Murderworld is a customizable amusement-park-themed deathtrap. A villain for hire, Arcade will trap any hero in a Murderworld for the right price or if he thinks it will be fun. From his control center, Arcade gleefully oversees the various holograms and killer robots that plague the heroes stuck in Murderworld. These lairs take on all different shapes and sizes, including one that looked like a gigantic pinball machine. The most twisted version of Murderworld was an entire secret island that Arcade had turned into an arena where 16 teenage superheroes were forced to fight each other to the death. Even more sadistically, the battles were livestreamed for the world to see.
8) Karnak

From his secret headquarters called Karnak in Antarctica, the hero-turned villain Ozymandias of the Watchmen Universe watched the world burn. As a building designed by the worldโs smartest man, Karnak is the pinnacle of architectural innovation. Karnak contains a greenhouse, a pool, a lab, a gym, a meditation chamber, and a wall adorned with countless TV monitors so that Ozymandias can know everything thatโs happening in the world. Impressively, Karnak is outfitted with eight tachyon generators that interfere with the omnipotent Doctor Manhattanโs precognitive abilities, making it so he canโt foresee Ozymandiasโs evil plan. And Ozymandias witnessed from his innumerable monitors the fruition of his plan to unite the world under the pretense of a fake alien invasion.
7) Ship

Created by the ancient, god-like alien race known as the Celestials, Ship is a sentient spacecraft that crash-landed on Earth and was retooled by the mutant villain Apocalypse to further his goal of world domination. Initially, Apocalypse couldnโt control Ship. However, that changed when he became infected with a technorganic virus which gave him the ability to manipulate all forms of technology. Even Ship, with its powerful AI and Celestial technology, found itself the unwilling servant of Apocalypse. Ship operates as Apocalypseโs mobile headquarters and warship, where he plots his next schemes and uses the Celestial Death Seed to turn powerful mutants into his loyal Horsemen of the Apocalypse. Eventually breaking free from Apocalypseโs control, Ship is the only evil lair that has rebelled against its owner.
6) Iceberg Lounge

When Batmanโs enemy, the Penguin, first appeared in comics, he was an outlandish villain who mostly operated in abandoned warehouses and sewers. However, over time, the character evolved into a more realistic crime lord. He now uses the hip nightclub, the Iceberg Lounge as the front for his operations. Behind the glitz, glamour, and Antarctic-themed design, the Iceberg Lounge is a hotspot for Gotham Cityโs criminal underworld. While guests party on the upper floors, the Penguin plots intricate schemes and murders anyone who crosses him. The Iceberg Lounge represents the Penguin becoming a more intelligent and grounded threat for the Dark Knight.













