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If you’ve been following the show from the start, you know how rough its production has been at times. Rooster Teeth closing was an unexpected and difficult obstacle to handle, but it’s great that VIZ Media was willing to acquire the show and give it another chance. We also had the devastating loss of RWBY’s creator, Monty Oum, early on during the show’s run, but the show has always found a way to keep moving forward. Now, I hope that one of its biggest flaws is addressed in Volume 10 and beyond.
RWBY Has a Pacing Problem

RWBY’s pacing has been inconsistent at best from the beginning. I gave it a lot of lenience early on, especially since the episode lengths tended to be on the shorter side at that time. When you have a short runtime each week and have to do the work of introducing the characters and their world while you start to weave in plots, it’s easy to struggle with the pacing in the middle of it all since you might feel compelled to rush sections for the sake of fitting in everything you need to include.
However, the pacing problems in more recent volumes have felt more noticeable, and harder to look past. One element that contributes to this is the varying episode lengths. With a standard show, you generally have roughly the same runtime for each episode, but that seems to vary more when it comes to RWBY. I think that having a set time that’s consistent would be a great first step to help with pacing. When you’re creating content and being held to a set length of time, you learn how to make use of that time and get used to adjusting to it. It’s sometimes more difficult to work within that kind of confine, but the results tend to have higher levels of consistency.









