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Speaking to press during a special roundtable for the series (of which ComicBook was in attendance), Alice in Borderland Season 3 writer and director Shinsuke Sato opened up about what helps this series standout in a world where there are more death game shows following the same base concept. As Sato explained, Alice in Borderland is differentiated from the others as it combines the storytelling for each of the characters’ traumas and more into the gameplay itself that viewers can immerse themselves in.
How Alice in Borderland Stands Out From Squid Game

“Alice in Borderland, what differentiates it from perhaps other works is that, well, first of all, they’re very meticulously constructed games that the players have to play,” Sato began. “But it turns into a process of, for example, resolving traumas or any problems or any baggage that each character, each player has within him or her. And so in that sense, the storytelling and the gameplay is kind of combined into one. Which is, I think, something that is distinct about Alice in Borderland.”









