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The latest issue of Shonen Jump saw the debut of Kinato’s Magic, from series creator Kento Amemiya. There are a few notable things about this latest release as well as not only is this Amemiya’s second major effort following a previous cancellation years before, but it seems much different in tone and scope than compared to that first series. Kinato’s Magic introduces fans to a magical world of action and adventure, and it’s clear that it’s what Shonen Jump has been looking for.
Kinato’s Magic Debuts With Shonen Jump
Kento Amemiya first had a chance at serialization with Shonen Jump with their prior effort, Shadow Eliminators, back in 2023. The series only ran for under 20 chapters before it was cancelled, and that was a clear sign that whatever the creator had planned for that effort clearly wasn’t working. Fans have seen cancelled Shonen Jump series creators return to the magazine with new efforts years later, only for those new projects to be cancelled as well (under the same brutal circumstances). So there’s a hope that Kinato’s Magic will be able to avoid sharing that same fate. It’s first chapter seems to indicate this.
Kinato’s Magic introduces fans to the titular Kinato, a mage who lives in a small town and works as a physical therapist. Using “Seitai Magic” techniques taught to him by his grandmother, he’s able to see the flow of mana in living beings (and objects) and restore them in various ways to heal them. After being tricked by a group of adventurers who turn out to be shady slave traders, Kinato runs into Jien, the Captain of an Adventurer’s Guild named the Iron Fangs. And thanks to Kinato’s magic, Jien is freed and takes down all of the crooks with ease.
Kinato’s Magic has everything Shueisha is looking for in a future Shonen Jump classic. It’s got an easy to follow and digest art style that still has its own personality, it has a main character who has an ability that’s clearly going to scale higher and higher as the series continues, and it introduces a wacky mentor who is clearly a strong fighter but will likely only get truly serious when it calls for it. It’s not taking itself too seriously, but makes sure to emphasize that this is a dangerous world. But importantly, it’s still fun.









